One of my favorite projects!
 
The Playforge was developing "Eat Eat Hooray," a game for iOS devices that featured a fun, vibrant, kid-friendly style. I was brought on to design multiple housings and decorative items for the game.
 
Themes for items and technical restrictions were the only guidelines to start, but with the guidance of the lead artists, we would go from rounds of sketches of wide variations on a theme, to refining a particular idea, to color comps, and finally the actual game assets.
 
I enjoyed this immensely because illustration - especially visual development - is my heart and soul. I also had a great time working with the lead artist, recieving valuable, prompt feedback.
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